"Play Money"
Nov. 9th, 2008 10:11 amThe play:
- a far profounder development in the history of play: its decisive infiltration of that most serious of human pursuits, the creation of wealth.
- In Csikszentmihalyi's analysis, what this man regularly experiences at work is a condition called "flow"-an exhilarating and uniquely fulfilling convergence of attention and purpose.
- Flow alone, in other words, does not suffice to turn work into play.
- And everyone, of course, must make a separate peace with the profound ambivalence of the "grind": the tantalizing, enervating treadmill of monster bashing, ... (that) all too often leaves you feeling sick, unhinged, and inexplicably compelled.
- Somehow, through some obscure mutation of postindustrial human consciousness, it's still play even when you sort of hate it.
- the stark distinction between work and play the rest of us take to be a universal fact of life turns out (to be) an invention of the modern West.
- The military, of course - with its rich history of war games dating back through the eighteenth-century Prussian Kriegsspiel to the Persian origins of chess - has long been ground zero for the confusion of play and productivity
- More colloquially, you could say (economics) is about the ways people try to get what they need in a world where they can't always get what they want. Deprivation, solidly embedded in the discipline's founding assumptions, literally defines it.
- The addictive, highly profitable appeal of MMOs suggests that people will choose the world that constrains them over the one that sets them free.
- "What we're learning is that scarcity itself is an essential variable,... The emergence of virtual communities means that we have to make it explicit."
- Economic theory tells us, after all, that scarcity breeds markets.